Using QuickDraw GX Debugging
You can use the QuickDraw GX debugging environment to help you debug your application. This section shows how you can
- determine why a shape didn't draw
- validate using public, internal, or object modes of validation
- validate types, structures, and all objects
- validate memory
- distinguish between QuickDraw GX bugs and application bugs
- validate public objects
- analyze the QuickDraw GX graphics heap with the GraphicsBug utility
Subtopics
- Analyzing Drawing Problems
- Using Validation Functions
- Debugging With GraphicsBug